Aggressive opening chess moves2/12/2024 (7) Lost tempi: If 2 or more lost tempi then start looking carefully for a winning combination at each move since in all likelihood it exists or soon will exist. d5, so that White loses a tempo retreating that bishop. (6) Bc4 in the Sicilian: drive away the bishop with either. (5) Unsound minor piece for pawn sacrifice (usually at KB2): castle by hand, develop as quickly as possible, keep trading down pieces, and win the endgame from having 2 extra material points. (4) Delayed castling too long in an open position: after your own king is secure, prevent him from castling, even if it requires a pawn sacrifice, then attack the stranded king in the center with the newly opened lines. Another option: try to advance your center pawn to your 5th rank to fork that bishop with the knight 2 squares to the side (if such a knight exists). (3) Bishop blocking a central, unadvanced pawn: Just play normally and he'll have to lose a tempo eventually to get that bishop to a useful square. (2) Knight moved to B3 with no central pawns to repress the opponent's pawn advances: advance the center pawn(s) to make him lose tempi by retreating the knight. (1) Queen developed too early: Make him lose tempi by chasing the queen around with lesser valued units. Off the top of my head, here are a few examples to show what I mean: It depends completely on what type of mistake it was. After each move by your opponent, ask yourself: "What is my opponent trying to do?" If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.ĥ. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.Ĥ. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.ģ. Look for forcing moves: Checks, captures, threats. Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the betterġ. Ø Knights are excellent pieces on weak squares. Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn. Look for weak pawns, and or weak squares. Scan your opponents 5 th, and 6 th ranks (3 rd, and 4 th if your black)Ģ. A simple way to develop a middle game plan is to perform the following steps.ġ. The middle game is a very complicated part of a chess game. Now you need to formulate a middle game plan. When you have completed the Opening Principles, you are now at the middle game. Ø By move 12, you should have connected your Rooks, or be about to do so. Ø Complete your development before moving a piece twice or starting an attack. Develop your minor pieces toward the center – piece activity is the key Control the center squares – d4-e4-d5-e5Ģ. Forget about trying to "punish" people, and stick to the basics to improve.ġ.
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